Puzzle and Dragons: Skills Overview

Previously, I wrote about character and player attributes.  This time I will give an overview of special abilities. PAD has a lot special effects that can be combined into any one skill.  Lets take a look at a skill representation in the RPG database. The above skill will do the following: Reduce all enemy characters’ […]

Puzzle and Dragons: Attributes

In this post I want to share how we approached attributes early on in a “Puzzle and Dragons” clone. Let’s start with a representation of a character:   This JSON is part of a larger RPG database JSON file that is loaded at runtime.  When a character is spawned, either in menus or dungeon, the common […]